BLOODMONEY! is not a game for quick fun. From the very beginning, you are confronted with the implication that the goal is not just to make money but to shape yourself in the face of urgency. A life in danger, a huge hospital bill, and a haunting deal: a stranger named Harvey Harvington agrees to pay you every penny you want—but in return, you have to hurt him.
With just one button and a variety of tools—from needles to hammers to scissors—the game gives you no room to “break the rules.” Each press is a payment but also a stab to the conscience. Even more frightening, the game does not allow you to just press the keys without feeling; Harvey reacts, groans, and sometimes is surprised—making you feel guilty with every click.
The soft graphics, soft camouflage colors, and soothing feel—but as soon as you select your first tool, that layer of peace is gone. The contrast between the “nice” visuals and the cruel behavior is addictive, making the game haunt you not only while you’re playing but long after you turn it off.
It’s only about 30 minutes, but the guilt can last longer. Everything is pared down to the bare minimum so as not to lose focus: this is media about choice, not a boring game. The three different endings—saving Harvey, running away, or being “destroyed” by the system because of your own choices—make you wonder: who are you when it comes to survival?
BLOODMONEY! defies every convention of the typical clicker game. It makes you wonder: how far can I go if I’m paid? And then, you can’t stop until you hear the “screen time” sound. It’s not pretty, it’s not comfortable—but it does remind you of yourself after each sad click. If you're looking for a game that's both terrifying and addictive, BLOODMONEY! is the bittersweet answer.